Creative industries · Video Games Expenditure Credit

Video Games Expenditure Credit for UK Game Developers

The Video Games Expenditure Credit is a taxable Corporation Tax expenditure credit for qualifying video game development companies. Its headline rate is 34% of qualifying expenditure. VGEC replaced the previous Video Games Tax Relief framework under transitional rules and is claimed through the company’s Corporation Tax return.

Qualifying expenditure is generally the lower of 80% of total core expenditure and the UK qualifying core expenditure. Eligibility depends on the game, the claimant company, certification, the development activities undertaken, the expenditure incurred and the accounting period involved.

An early warning is worth stating plainly: the 34% headline rate is applied before taxation and the statutory redemption sequence, so it is not automatically the cash amount a company receives.

Reviewed: August 2026 — technical guidance reviewed by Singletree Accountants Ltd. For the wider picture, see our creative industry tax reliefs overview. HMRC’s public guidance on claiming video games expenditure credits sets out the current claim requirements.

Who can claim VGEC?

A claim is normally made by the qualifying video game development company, or VGDC. Subject to the statutory conditions, that is generally the company responsible for the following.

  • Directly responsible for designing the game
  • Directly responsible for producing the game
  • Directly responsible for testing the game
  • Actively engaged in planning and decision-making
  • Directly negotiating, contracting and paying for relevant rights, goods and services
  • Retaining overall responsibility where activities are subcontracted

Subcontracting part of the work does not automatically prevent qualification. What matters is whether the company retains overall responsibility and genuine control. A company cannot outsource all substantive control and then qualify merely because the contracts pass through it.

Copyright ownership or financing alone is not sufficient, and only one company can be the qualifying VGDC for a given game. Eligibility must be supported by evidence of active involvement and control rather than asserted after the fact. HMRC’s manual guidance on the production company is the starting point for that review.

What counts as a video game?

At a high level, the rules apply to an electronic game played through a video device. Platform alone is not decisive, and qualifying games may be developed for any of the following.

  • Consoles
  • PCs
  • Mobile phones
  • Tablets
  • Handheld devices

That breadth should not be read as meaning every application, interactive product or piece of software is a qualifying video game. The statutory definition and the remaining conditions still apply.

Hardware development is not part of developing the video game merely because hardware is supplied with it. HMRC’s guidance on qualifying video games should be read alongside the legislation.

Qualifying-game conditions

The principal conditions for a qualifying video game are as follows.

  • Certified as British by the BFI
  • Intended for supply to the general public
  • At least 10% of total core expenditure is UK expenditure
  • Produced by the qualifying video game development company
  • Claimed within the UK Corporation Tax framework

Supply to the general public means the game is made available for members of the public to play. A game developed only for internal use, for a closed group or as a marketing device will not meet that condition.

Excluded games

A game does not qualify if it is produced for advertising, for promotional purposes or for gambling. That is a question of what the game was produced for, so branded or sponsored projects need careful thought before a claim is contemplated.

In-game purchases and in-game rewards need care rather than alarm. Their presence does not automatically make a game a gambling product, and the position depends on the mechanics involved and the applicable law. Detailed gambling-law analysis is outside the scope of this page and generally needs separate legal input.

BFI certification

The game must be formally certified as British. Interim certification can support a claim while development remains incomplete, and final certification is required after the game is completed. A certificate must be valid at the point it is used for the claim.

Certification is decided by the BFI on its own criteria and is separate from the Corporation Tax claim. For the detailed test, evidence and application process, see our BFI Cultural Test support. The BFI publishes the cultural test for video games, and HMRC sets out its own guidance on British certification.

Development phases and core expenditure

Where a cost sits in the development lifecycle matters, because only some phases can produce core expenditure.

Video game development phases with their broad VGEC treatment and an explanatory note.
Phase or activityBroad VGEC treatmentNote
Initial concept designNot core expenditureThe speculative or commercial-feasibility stage before the decision to proceed with development.
Design or pre-productionPotentially core expenditureDesign work that normally begins after the decision to proceed with developing the game.
ProductionPotentially core expenditureBuilding the game itself, subject to the production-trade treatment and the other statutory conditions.
TestingPotentially core expenditureTesting the game as part of developing it, distinguished carefully from debugging.
DebuggingNot core expenditureCorrecting faults in a completed game rather than developing it.
Post-release maintenanceNot core expenditureOngoing support, updates and maintenance after the game has been released.

Initial concept design concerns the speculative or commercial-feasibility stage. Design expenditure normally begins after the decision to proceed with development, so evidence of that decision matters.

Actual game development may move between phases rather than following a perfectly linear sequence, and costs must be attributed between phases on a just and reasonable basis. Classification depends on what the work actually involved, not merely the employee’s or supplier’s job title, so neither all staff costs nor all software development can be assumed to qualify. HMRC’s guidance on video game development phases covers the distinctions in more detail.

Core expenditure

Core expenditure concerns designing, producing and testing the video game. The lists below are indicative rather than an exhaustive statutory list.

Potentially core expenditure

  • Game design after the initial concept stage
  • Programming
  • Art and animation incorporated into the game
  • Audio used in the game
  • Production and integration
  • Qualifying testing

Not core expenditure

  • Initial concept design
  • Debugging
  • Post-release maintenance
  • Advertising
  • Promotion
  • Distribution or commercial exploitation activity

Inclusion depends on the activity, the production-trade treatment and the other statutory conditions. HMRC’s guidance on core and excluded expenditure should be applied to the actual cost categories in the ledger.

Relevant expenditure and excluded expenditure

To be brought into a claim, expenditure must:

  • be core expenditure;
  • be brought into account in the separate production trade; and
  • not be excluded expenditure.

The important exclusions include:

  • expenditure capable of qualifying under an R&D relief scheme;
  • amounts remaining unpaid more than four months after the accounting-period end; and
  • unsupported non-arm’s-length connected-party profit.

On the R&D boundary, a company cannot include expenditure in VGEC merely because it chooses not to make an R&D claim. If expenditure could qualify for an R&D scheme, it may be excluded from VGEC. That requires cost-by-cost analysis: the same game may contain different cost categories, but no double relief should be implied. Detailed R&D guidance is outside the scope of this page.

HMRC publishes guidance on connected-party expenditure, which is worth reading before intra-group development costs are included.

UK expenditure

UK expenditure concerns goods and services used or consumed in the UK. Supplier nationality is not decisive, and neither is the location where a supplier happens to be incorporated.

For core game-development services, where the activity is actually performed is important. The claimant remains responsible for checking supplier information, and mixed UK and non-UK work may require a just and reasonable allocation supported by evidence of the location and nature of the work.

It is not safe to assume that every invoice from a UK supplier is UK qualifying expenditure. HMRC sets out guidance on UK expenditure and publishes video-game UK-expenditure examples that illustrate the distinction.

The minimum UK expenditure condition

At least 10% of total core expenditure must be UK expenditure. This is an entry condition for the game rather than a measure of the claim.

Satisfying the minimum threshold does not make every cost qualifying. A game can clear the 10% condition and still have a modest qualifying figure once the core-expenditure, exclusion and UK-expenditure tests have been applied. HMRC’s guidance on the minimum UK expenditure condition sets out the test.

The 80% expenditure restriction

Qualifying expenditure is generally the lower of:

  1. 180% of total relevant core expenditure; and
  2. 2actual qualifying UK core expenditure.

Qualifying expenditure = lower of (80% × total relevant core expenditure) and (qualifying UK core expenditure)

Where a substantial share of development takes place overseas, the UK expenditure figure will usually be the binding limit. Where development is almost entirely UK-based, the 80% cap will usually bind instead. No cash-benefit figure or client example is presented here, because the outcome depends on the company’s own position.

The 34% taxable credit

The applicable VGEC headline rate is 34%. It is applied to qualifying expenditure after the relevant restrictions have been applied, not to total development costs.

The resulting credit is taxable income. It is not automatically the cash amount paid, and the amount available after the statutory redemption steps depends on the company’s Corporation Tax and other relevant positions. A commonly quoted post-tax percentage should not be treated as a guaranteed net benefit.

The separate production trade

Each qualifying video game is treated as a separate trade for these rules. That has practical consequences for identifying game income and expenditure, for development-phase records, for accounting periods, for the cumulative calculation, for production-by-production reconciliations and for the treatment of completion and cessation.

In practice, this means a studio developing several titles needs its records to distinguish between them from the outset rather than retrofitting an allocation later. This page does not set out to be a production-accounting manual.

Broad calculation process

The sequence below is a cautious outline rather than tax-software guidance.

  1. 1Identify the potential qualifying video game development company.
  2. 2Confirm the product is a qualifying video game.
  3. 3Confirm the intended public-supply position.
  4. 4Confirm BFI certification.
  5. 5Test the minimum 10% UK core-expenditure condition.
  6. 6Identify the separate game-development trade.
  7. 7Separate core from non-core development expenditure.
  8. 8Exclude R&D-capable, unpaid and restricted connected-party amounts where applicable.
  9. 9Identify UK qualifying expenditure.
  10. 10Apply the lower-of-80%-or-UK-expenditure restriction.
  11. 11Apply the 34% rate.
  12. 12Recognise the credit as taxable.
  13. 13Complete the statutory redemption calculation.
  14. 14Prepare the Company Tax Return, CT600P and additional information.

The calculation operates cumulatively across claim periods, so each period builds on the game’s cumulative position rather than standing alone. HMRC’s guidance on the calculation sets out the statutory mechanics.

Taxation and redemption

At a high level, the expenditure credits for the accounting period enter the statutory redemption process. That process can involve current-period Corporation Tax, the notional tax restriction, relevant earlier Corporation Tax liabilities, other HMRC liabilities, group surrender where permitted, and then any remaining payable amount.

The calculated credit is therefore not automatically paid in full. Where a company claims multiple AVEC or VGEC credits, redemption is performed for the combined company-level amount for the accounting period rather than title by title, and the specific outcome depends on the company’s circumstances. HMRC’s guidance on redemption explains the steps.

Transition from Video Games Tax Relief

Three dates shape which regime applies to a given title.

  • VGEC became available for qualifying expenditure incurred from 1 January 2024.
  • New games entering production from 1 April 2025 must use VGEC.
  • VGTR ceases entirely from 1 April 2027.

Games within the statutory transition may have both VGTR and VGEC considerations for a period. Moving from the European-expenditure rules under VGTR to the UK-expenditure rules under VGEC may also require separate transitional analysis of the cost base. Detailed legacy computations are not reproduced here. HMRC publishes guidance on the transition to the expenditure credits.

Claim process and timing

The broad sequence for a VGEC claim is as follows.

  1. 1Confirm the VGDC and game eligibility.
  2. 2Apply for or confirm BFI certification.
  3. 3Maintain game-level accounting records.
  4. 4Prepare the qualifying-expenditure calculation.
  5. 5Prepare the additional information form.
  6. 6File the Company Tax Return.
  7. 7Complete CT600P where required.
  8. 8Retain supporting evidence.

A claim may generally be made, amended or withdrawn up to two years after the end of the relevant period of account. That is a backstop rather than a plan: eligibility and records should be reviewed well before the filing deadline rather than at the end of the claim window, because evidence is much harder to reconstruct later.

The additional information requirements must be met for the Company Tax Return carrying the claim, and relevant Company Tax Returns submitted on or after 6 April 2026 must include CT600P. Box-by-box filing instructions are outside the scope of this page.

Records and evidence

The exact evidence expected depends on the game and the company, but records commonly include the following.

  • Game design documents
  • Evidence of the decision to proceed beyond initial concept
  • Development schedules and milestones
  • Project budgets and cost reports
  • General ledger and nominal detail
  • Payroll records
  • Staff and contractor time records
  • Supplier invoices and contracts
  • Evidence of where services were performed
  • UK and non-UK expenditure analysis
  • Phase-by-phase cost allocation
  • Connected-party transaction records
  • Unpaid-creditor analysis
  • R&D eligibility review
  • BFI interim or final certificate
  • Evidence of intended public supply
  • Reconciliation to statutory accounts and Corporation Tax return

Holding these records supports a claim, but it does not by itself establish that a game or a company qualifies. The underlying statutory conditions still have to be met.

Common VGEC claim risks

Most difficulties are practical rather than exotic. These are the points worth checking early.

  • Wrong claimant company
  • Insufficient evidence of active control
  • Treating copyright ownership as production-company qualification
  • Missing or invalid BFI certification
  • Game not intended for public supply
  • Advertising, promotional or gambling product
  • Including initial concept costs
  • Confusing testing with debugging
  • Including post-release maintenance
  • Assuming every UK supplier invoice qualifies
  • Weak UK and non-UK allocation
  • Applying 34% directly to total costs
  • Treating the headline credit as expected cash
  • Overlapping VGEC and R&D expenditure
  • Unpaid amounts not identified
  • Connected-party transactions not disclosed or supported
  • Missing additional information
  • Incorrect transition treatment
  • Poor reconciliation to the accounts or tax return

How Singletree can support

Singletree Accountants Ltd is a boutique, owner-led practice focused on records, calculations and Corporation Tax compliance. We work alongside a studio and its other advisers rather than replacing them, and we can coordinate with the BFI or specialist advisers where separate input is required. Within an agreed scope, we can help with the following.

  • Initial VGDC and game-eligibility review
  • Accounting-record readiness
  • Development-phase cost classification
  • UK and non-UK expenditure analysis
  • R&D interaction review at a high level
  • Connected-party and unpaid-cost analysis
  • VGEC calculations
  • Reconciliation to statutory accounts
  • Corporation Tax return and CT600P preparation
  • Additional information requirements
  • Coordination with the BFI or other advisers where needed
  • Routine HMRC information requests within the engagement scope

The final scope depends on the game, the development stage, the accounting periods, the quality of the records and the certification position. We do not guarantee certification, acceptance of a claim or payment, and we are not affiliated with or endorsed by the BFI or HMRC.

Video Games Expenditure Credit questions

What is the Video Games Expenditure Credit?

VGEC is a taxable Corporation Tax expenditure credit available to qualifying video game development companies. It is calculated by reference to qualifying core development expenditure on a certified British video game rather than on the company’s general trading results. It replaced the previous Video Games Tax Relief framework under transitional rules and is claimed through the company’s Corporation Tax return. Because the credit is taxable and then passes through a statutory redemption sequence, the 34% headline rate is not the same thing as the cash a company ultimately receives.

Who can claim VGEC?

The claimant is normally the qualifying video game development company, or VGDC. That is generally the company directly responsible for designing, producing and testing the game, actively engaged in planning and decision-making, and directly negotiating, contracting and paying for the relevant rights, goods and services. Subcontracting part of the work does not automatically prevent qualification, provided overall responsibility is retained, but a company cannot outsource all substantive control and qualify merely because the contracts pass through it. Copyright ownership or financing alone is not sufficient, and only one company can be the qualifying VGDC for a game.

What makes a video game eligible for VGEC?

Broadly, the game must be certified as British by the BFI, be intended for supply to the general public, have at least 10% of its total core expenditure as UK expenditure, be produced by the qualifying VGDC and be claimed within the UK Corporation Tax framework. Supply to the general public means the game is made available for members of the public to play. A game does not qualify if it is produced for advertising, for promotional purposes or for gambling. Each condition has to be met on the facts of the particular game and accounting period.

Are mobile, console and PC games treated differently?

Platform alone is not decisive. The rules apply to an electronic game played through a video device, and qualifying games may be developed for consoles, PCs, mobile phones, tablets or handheld devices. That does not mean every application, interactive product or piece of software is a qualifying video game, and the statutory conditions still have to be satisfied. Hardware development is not part of developing the video game merely because hardware is supplied with it.

Is BFI certification required for VGEC?

Yes, the game must be formally certified as British. Interim certification can support a claim while development remains incomplete, and final certification is required after the game is completed. A certificate must be valid when it is used for the claim. Certification is decided by the BFI on its own criteria and is separate from the Corporation Tax claim, so the tax position should not be treated as settled before the certification position is clear.

Which video game development costs can qualify?

Core expenditure concerns designing, producing and testing the video game. Depending on the facts, that can include game design after the initial concept stage, programming, art and animation incorporated into the game, audio used in the game, production and integration, and qualifying testing. Inclusion depends on the activity, the production-trade treatment and the other statutory conditions, so not all staff costs and not all software development qualify. This page does not attempt an exhaustive statutory list.

Are concept design, debugging and post-release maintenance included?

No. Initial concept design, debugging and post-release maintenance are not core expenditure, and neither are advertising, promotion and distribution or commercial exploitation activity. Initial concept design concerns the speculative or commercial-feasibility stage, and design expenditure normally begins after the decision to proceed with development. Actual development may move between phases rather than following a perfectly linear sequence, so costs must be attributed on a just and reasonable basis and classified by what the work actually involved rather than by job title.

How does the 80% expenditure restriction work?

Qualifying expenditure is generally the lower of 80% of total relevant core expenditure and the actual qualifying UK core expenditure. In other words, the 80% cap sets a ceiling and the UK expenditure figure can bring the qualifying amount below that ceiling. A company with a high proportion of overseas development will normally be limited by its UK expenditure, while a company developing almost entirely in the UK will normally be limited by the 80% cap. The restriction is applied before the credit rate.

Is the 34% VGEC rate the amount paid to the company?

No. The applicable headline rate is 34%, applied to qualifying expenditure after the relevant restrictions. The resulting credit is taxable income, and it then enters the statutory redemption process, which can involve current-period Corporation Tax, the notional tax restriction, relevant earlier Corporation Tax liabilities, other HMRC liabilities and group surrender where permitted before any remaining payable amount arises. The amount ultimately available depends on the company’s Corporation Tax and other relevant positions, so a net percentage should not be treated as guaranteed.

Can the same expenditure qualify for both VGEC and R&D relief?

Expenditure that is capable of qualifying under an R&D relief scheme may be excluded from VGEC, and a company cannot include that expenditure in VGEC merely because it chooses not to make an R&D claim. This requires cost-by-cost analysis rather than a blanket position, because the same game may contain different cost categories with different treatment. No double relief should be assumed. Detailed R&D qualification and calculations are outside the scope of this page.

How and when is a VGEC claim made?

A claim is made through the Company Tax Return, supported by the additional information requirements and, where required, CT600P. The broad sequence is to confirm the VGDC and game eligibility, confirm BFI certification, maintain game-level accounting records, prepare the qualifying-expenditure calculation, prepare the additional information form, file the return and retain the supporting evidence. A claim may generally be made, amended or withdrawn up to two years after the end of the relevant period of account, and relevant Company Tax Returns submitted on or after 6 April 2026 must include CT600P. Eligibility and records should be reviewed well before the filing deadline.

Next step

Discuss a VGEC claim

It helps to have the following to hand before we talk.

  • Game or project title
  • Current development phase
  • Intended public-release position
  • Claimant company
  • BFI certification status
  • Development locations
  • Accounting period
  • Available cost records
  • Connected-party expenditure
  • Previous VGTR or R&D treatment
  • Corporation Tax deadline

Reviewed: August 2026. This page provides general information only. Qualification and claim treatment depend on the game, the company, the development activities, the expenditure, the certification position, the accounting period and the legislation and guidance in force at the time. The BFI decides certification and HMRC determines tax claims.